None of our players are here (yet) so
Y'all have any tips for GMing PF2e from someone who had absorbed 5e 2014's ruleset into their own being?
Been struggling to plan for what to do next, can't find a lot of people talking about running homemade stories and games online (a lot of folks talking about running Paizo adventures)
Any tips or stuff appreciated!
@thebones generally PF has a lot more rules to it, which is laid out in agonizing detail, which is both good (you don’t have to fall back on homebrew handwavey rules) and bad (you kinda need to, like, read em and know where they are in the book/aonprd lmao)
in terms of homebrew the only real difficulties I’ve had were encounter design and figuring out the pantheon, everything else can be figured out on the fly if your players are willing to indulge, but also I’ve never run an official adventure so I have no idea what they’re supposed to be like
hope this helps!