the steam controller is honestly such a weird piece of hardware. wireless and wired mode but still consumes those AA batteries while wired. no bluetooth support at launch, except the chip was there in the HW, so they patched it in later. world-class haptics but no rumble, they tried implementing rumble by overdriving the haptics and it was unusably loud. sound effects also implemented through haptics. incredible trackpads. worst dpad ever. the battery door flexes and there are buttons under it
@quat yeah there was like a solid 2-3 year gap between the sc releasing and the bluetooth update
valve apparently hated it so much they burned off their entire remaining stock for $5 a pop, which is when i got mine. guess valve revisited the idea with the steak deck controllers, but, meh. i think it's like 30% valve shooting themself in the foot with weird design decisions and 70% world just not being ready for this fucking thing
it is extremely funny, too me, how terrible the dpad is. your options:
- map trackpad touches to a dpad. which means if you feel around for the faint little dpad indentation you also press buttons on the dpad
- that, but mess with deadzones; it'd still feel like a mobile game dpad where your thumb floats off the correct spot eventually
- map "clicking in the trackpad" to a dpad. which means you have to press with 7 trillion grams of force and the clk-CLK wakes up your neighbors
@quat no that was bc corsair was suing them for patent violations with the battery door button thing
@quat i loved option 1, i hate how the steam deck doesnt have the indentation
@quat have you seen the 2014 model steam controller they sent to people in the original steamos private beta? i think only like a hundred exist